AI Insights · Timothy · April 2024
Top 5 Slime Games on Android in Africa Q1 2024
Explore the performance of the top 5 slime games on Android in Africa for Q1 2024, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 slime games on Android in Africa showed varying trends in downloads, revenue, and active user engagement. Here's a closer look at their performance:
Bruno - My Super Slime Pet experienced significant growth in weekly downloads, particularly peaking at 24K in the last week of February. The game also saw a notable increase in weekly active users, reaching approximately 76.6K by the end of March. However, weekly revenue remained relatively low, peaking at $12 in the first week of January.
Super Slime - Black Hole Game also demonstrated substantial growth in weekly downloads, with a peak of 26.2K in the week of February 19. Weekly active users followed a similar trend, peaking at around 78.3K in mid-February. Weekly revenue was modest, peaking at $14 in the first week of January.
Super Slime Simulator: DIY Art showed steady growth in weekly downloads, reaching a peak of 7.3K in mid-March. Weekly active users increased significantly, peaking at approximately 21.7K in the same period. Revenue was minimal, with a peak of $2 in mid-March.
My Talking Slimy: Cat Friends maintained consistent weekly revenues, peaking at $628 in the first week of January. Weekly downloads showed fluctuations, peaking at 4.4K in the first week of January. Weekly active users remained stable, with a peak of around 7.9K in the same week.
Slime Simulator Time: 3D ASMR had a relatively low performance in weekly downloads, peaking at 498 in the first week of January. Weekly active users also showed a decline, peaking at approximately 2.1K in the same period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.